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FYP - Roguelite (Core) Game Design - Coggle Diagram
FYP - Roguelite (Core)
Game Design
Mechanics 1
Joystick
joystick to move
Buttons
buttonA use skills
buttonB use skills?
Auto
Auto basic attack
(Nearest)
Auto skills
Dynamics 2
Health
Core point (like of money)
Waves
Skills count?
Particle Systems for skills
Skill effect
Player states
Attributes 3
Intelligence
Composite Values
Max Power
Max Intelligence
Max Health
Skills count?
Power
Aesthetic 4?
Sence pleasure