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LU10 COMPUTER TECHNOLOGY IN GAMING - Coggle Diagram
LU10 COMPUTER TECHNOLOGY IN GAMING
COMPUTER GAMES
A game played in computer
PC Game
Interaction with user interface to generate feedback
Platform for electronic games
:
~Video game consoles/console games
~ Arcade games
~ Personal computer games
~Mobile games
Example:
playstation
Game Boy
Microsoft Xbox
Nintendo Switch
what is computer games ?
Arcade games
housed in arcade machines (cabinets/tables)
popular in 1970s-1980s
EG:
Pac-Man
Donkey Kong
Space Invaders
Type:
~personal computer (PC) games
~use in personal computer
~mobile games
~play on mobile
Purpose playing computer games
fun &entertainment
challenge one self
To kill time and boredom
Camaraderie and connectedness/to make new friends
Alternative to negative behaviors
Escapism
Stress relief
For training and development (refer to serious games)
Job as a professional gamer
Popular computer games
Minecraft
counter strike
World of Warcraft
Grand Theft Auto
League of Legends
Angry Birds
Call of Duty
Final Fantasy
Halo
Animal Crossing
The Witcher
Type of computer games
First personshooter (FPS)
Role playing game (RPG)
Massively Multiplayer Online (MMO)
Real time strategy (RTS)
Multiplayer online battle arena (MOBA)
Simulations
Serious games
MMO
Played over the Internet or LAN
Players use a network and connect with other players in a virtual game room
EG: Mobile Legends ,League of Legends, Defense of the Ancients,PlayerUnknown’s Battleground
RTS
Need to build up inventory of items, armies etc.
Moves in real-time
Players can play at once without taking turns
EG:The Lord of the Rings: The Battle for Middle-Earth II, 0 A.D.
RPG
Player get to act out the part of the main character
Make decisions that go along with the game’s story
EG:Diablo, Final Fantasy, Star Wars,South Park
MOBA
A sub genre of RTS games
A player controls a single character in a team who competes against another team of players
EG: Smite, Prime World ,Heroes of Newerth, Arena of Valor
FPS
Centered around guns and other firearms-based combat
The game is viewed through player’s eyes – first person perspective
Not able to see how one looks like in the game
EG:Counter Strike, DOOM, Half-Life, Call of Duty
SIMULATIONS
Involve taking control of realworld entities or virtual lifeforms
Simulate real-world activities
Players can control characters or environment
EG:The Sims, Championship Manager,The Money Game,Theme Park
SERIOUS GAMES
A game designed for a primary purpose OTHER than pure entertainment
The primary objective is NOT fun or entertainment
For training and development
Provides a risk-free environment to practice skills
Hardware
use keyboard and mouse, headsets, webcams
Software
a collection of instructions that the computer interprets
The computer interprets these instructions in binary, 0s and 1s
The development of games involve the design, logic, and implementation of the games – like any other software development
Positive effect
- Hand-eye coordination, Fine motor and spatial skills ,Teamwork and cooperation , Simulation of real world skills ,Strategy and anticipation
Negative effect
-Excessive screen time , Time mismanagement ,Pick up bad languages and behaviors , Hurt attention span