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Mobile & Ubiquitous Technology in Education - Coggle Diagram
Mobile & Ubiquitous Technology in Education
Session 2
situated learning
e.g kalau mau belajar ttg gajah, ajak anak ke kebun binatang
contoh dari bapaknya, app taxonomy (plant identification
participatory
collective knowledge (eperiences)
learn directly, take picture
combination of
authentic content
social interaction
constructivist learning approach
game-based learning
scaffolding
learning affect not only in individual level, but in community/society
flow theory
learn without being so aware that you are learning
manageable challenges
immediate feedback
gamification
Self-determination theory (SDT)
Competence
increase the skillsets
relatedness
have opportunities to interact with others
autonomy
control the course by their own
Session 3
UI
User Interface (bagus/ga desainnya)
sketching (pencil & paper)
wireframe (2D flat, white diagram)
prototype
UI flow / storyboards
material.io
website panduan UI
elements
colours
fonts (typography)
typography scale
using icons
icon types
status bar icon
navigation
overflow menu / floating menu
more option
ada tooltip
getting input
margin
jarak dari satu objek dengan objek lain
padding
jarak dari border suatu objek ke bagian dalam objek tersebut
grid
meaningful motion
misal pas klik button ada effect ganti warna
UX
User Experience (transition)
Session 4
pocket code
Session 5
all about assessment
summative assessment
formative assessment
utk revise tugas
utk enhancement of learning
to improve students' competence
effective utk procedural learning
pupil learn more effectively
feel more involved
show them the process and progress
Session 6
flutter
Fast performance
buatan google
bisa utk android dan iOS
utk mobile app & website
hanya utk UI
bs edit di webpage (
https://dartpad.dev/
)
dart programming language
iteration
Color: ARGB. A => Alpha (transparancy)
widget
stateless
isi codingannya static
statefull
hasil codingannya berubah2
kalau import
materialApp
.dart harus ada sesuatu di tengah page supaya bisa show di screen. tp kalau ga bikin widget, cuma bs jalanin di console.
Scaffold >> utk ngatur strukturnya kaya home, header, body
Session 8
Session 7
Session 1 (28 Mei 2020)
Just in case learning
in case you'll need it in the future
usually what we learnt in the school
Just in time learning
need-related learning
learning is available on-demand and can be accessed when the learners need it
bite-sized content
Mobile devices
portability
connectivity
interactivity
security
code.org
bs utk mengajar basic programming