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(Item (Name) (Icon) (ID) (Max Stack), item, Interface (Item), Class…
Item (Name) (Icon) (ID) (Max Stack)
Equipment = Item + Equip-able + Inventory-able + Upgrade-able + Sell-able + Loot-able + Destroy-able
Consumeables : Item + Inventory-able + Destroy-able + Sell-able + Heal/Damage/Somthing
item
HotBar Item
Inventory Item
Equipment
Weapons
Armour
Accesoir
Consumables
Scrolls
Potions
Upgrade Stones
mega
Gamma
Crafting Materials
Quest Item
Spell
Passive
Active
Interface (Item)
Class (Equipable)
Class(Heal)
Class(Dungeon Restore)
Class (Craftable)
Fire ball
Projectile
Damage
Impact
Muzzle
Use (User)
Raise Event With Object Being Used + User Game Object
Equip-able
Equip / UnEquip In The Right Place
#
Item
Name, Icon, ID, Use(Gameobject _user)
#
Inventory-able
Can be Holded by inventory
Volcano Thing
Effect in Target
Delay (X)s
Damage
Impact