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HBR Kanban, Fully Implement Herobrine Into The Game - Coggle Diagram
HBR Kanban
Requested
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BUG 3: When players who aren't marked as assassin in the database try to cloak, it won't let them! Remove this check, it's useless!
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Implement points system. Forex, whenever players capture a shard, update database points (asynchronously) immediately to reflect it.
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Implement in-game XP countdown, losses, and victories. Give points to whoever wins
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BUG 4: If the player (including Herobrine) is in water, they shouldn't be harmed by Demo's chemical grenade. Currently, the chem grenade harms players in water.
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Create database for ongoing games so that spectators can join games in progress and lobby signs can pull game progress information.
Done
BUG 1: When shardholders die, the shard is just dropped normally. respawn that same shard when the player dies!
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BUG 2: When shardholders shift-right click the shard on the enchantment table, it opens the enchantment gui and allows them to enchant their weapons. NOT COOL.
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Bug 7: Players join the game already invisible and vanished if they were a spectator.
Solution: Upon joining and upon leaving, if the player has any potion effects, clear them. IF the player is vanished, unvanish them If the player's health isn't 20, make it 20.
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Backlog
Fully implement spectators in the game (spectator inventory), etc.
Rework spectator system to be one neat class (SpectatorManager.java), instead of being a unintuitive network between PlayerDeathListener, Arena, and Spectator)
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