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iRecycli - Coggle Diagram
iRecycli
Client Problem
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Requirements
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Must calculate how much money the user gets from recycling cans and bottles (10 cents each can and bottle)
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Impacts
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The user will enjoy this informative app making it feel like less of a chore to do the trash and will invite there friends to download and play the app
The users perception in recycling and the environment will change therefore allowing more people to care for the world
The app informs a wide variety of people which will cause less litter, waste and excess water consumption
User Problem
Lydia and Isabelle
Lydia is a busy single mum who would be interested to know how being eco-friendly could save her money
Isabelle attends prep and has just started learning about the environment. Isabelle loved planting a tree at school and is now monitoring its growth
Sam
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Believes that looking after the environment is a job for the government and probably the cleaners at school too
Tom
International student who is renting a property but isn't sure what the different council bins (green lid, yellow lid, red lid) are for
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Developer Problems
Coding Environment
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Key Algorithms
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Calculation Page
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The app will show reductions in the users water bills after suggestions on how to save water is shown to the user
User Interface
Screens
Home Screen
This screen will have buttons to access all of the other screens apart from the links which will be available once the user completes the game.
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Will have a brief “About Us” button which will show a brief overview of the app, it will explain to the user Why the app was made and all other relevant information
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Game - Trash Sorting
This screen will display the trash sorting game to the user which allows the user to sort out trash into the correct bin.
If the user sorts the correct trash into the correct bin they get 10 points, if they sort it into the worst possible bin they lose 5 points and any other incorrect answers they lose 1 point
Once the user progresses into the game they will be given information about recycling and the environment and will be given links to many helpful websites
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Usability Principles
Accessible on mobile phones, iPads, laptops and computers (Accessibility)
Layout is simplistic but effective so users can easily identify and get used to the app quickly (Safety, Accessibilty)
Similar designs to other app layouts and icons (Safety, Learnability)
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The app will have similar features to other apps as well as layout so less mistakes are made while using the app (Utility)
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The app will be able to be used easily by everyone from youngsters to oldies and even people with disabilities (Learnability, Safety)