Please enable JavaScript.
Coggle requires JavaScript to display documents.
APP, What is this solving? Whats the problem?, Physical deck, What makes…
APP
Pro
Low commitment
Download and uninstall
Ultra portable
Sustainable
Most people will have easy access to it
Don't have to be in-person to play
Easy to get a lot of user testing
Con
Non Instant responses
Disinterested users ala tinder
Lots of competitors/saturated market
non physical interaction
Don't have to be in person to play
Low commitment
Extra step from one app to ours
What is this solving? Whats the problem?
Can be difficult to hold a conversation with a stranger. This gives the user a way to break the ice with a date.
Awkward People
Physical deck
Pro
"Dating Accessories" are an untapped market
Tangible
Product Design Opportunity with packaging
Physical interaction
Different deck options (makeorbreak,UpDate...)
Easy/Understandable use case and experience
Tangible Expansion via deck options/case/aesthetic
Con
Have to remember to carry it
Have to carry it
~Wierdo with a game on the first date
More expensive than an app for user
Limited market because of global pandemic
More production required
What makes it unique?
Truly curated questions
App for in-person substitutes deck?
Video Call? Draw w/friends?
An accessory to our accessory
What if the app was an accessory to the physical deck?
What if it it was based on proximity? Pokemon go?
Do we focus on one deck? or do we do multiple decks?
The ultimate goal of the game is to forget that you're playing and promote conversation.