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How to develop a game? - Coggle Diagram
How to develop a game?
Basic foundation complete, loops begin
Design Elements
Storytelling - For further information, see notion ArcherOliver
Technology - For further information, see notion ArcherOliver
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Music and Sound
Music
Ambience
Locations - cave, street, city, countryside, etc..
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SFX
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Action SFX
Events - Win, Lose, Encounter, etc..
Functional action - Drop, Attack, Fast run, Move, Cast spell, etc..
UI SFX - Hover, Click, Transition, etc..
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From the idea's born
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From these small ideas, we should tear out (or create) the core elements that belong to a game 抽丝剥茧形成游戏核心概念
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Player Goals-玩家目标
玩家的目标是玩家进行游戏的驱动力,也可以被用来指引玩家在游戏中的行为。它的概来源较为宽泛,可以是游戏指定的,可以是玩家自己产生的(玩家类型、兴趣类型、其他乐趣类型),也可以是玩家不自知但被实际影响的(间接控制)。
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Then, with a basic game model, we can proceed to the next step. 当游戏雏形出现时,我们需要检查会影响项目成果的核心元素:机制、体验和可能的技术难点。
Idea's done, how to proceed
The mechanics should be tested to be logically correct and uniform among the developers and designers. 游戏的机制(尤其是核心机制)应该逻辑自洽、尽量消除误解和没有申明的部分。
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The interactions should be specified clearly in text, image or video forms. 交互的描述应该被完整的描述清楚,可以通过文字、图像或者视频。
If possible, developers should test the quality of the core gameplay of the prototype. 如果可以的话,我们最好在这个阶段检验核心玩法的可玩性。
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Loops near end, what to do
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