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scene - Escape the Underdark - Coggle Diagram
scene - Escape the Underdark
Scenarios
Leaving Lydansalyn
Chasm Bridge
Exit to
surface
Fortress
Spiral ramp
Zombie Trackers
Goblins on Steeders
Environment
encounter
Cave-in
Gas
wild magic
Topsiders/Tourists
Caravans
underdark
Contents
Weapons, armour, tools
Silks
Mushroom
Slaves
UG animals
UG fruits and veg
UG wine, spirits, beer, ale
Stone
Refined metals
Gold, gems, jewelry
from
surface
Contents
:
Weapons, armour
Inks, dyes
Cloth, clothes
Timber, paper, leather
Surface fruit and veg
Surface grains
Surface wine, ale, beer, spirits
Surface animals
Slaves
People
:
Boss
Fighters
Magic users
Clerics
Guards
Overseers
Scouts
Beasts
:
Bugs
Spiders
Oxen
Rothe VGM 208
Lizard
Dinosaur
Monsters
Umber Hulks
Svirfneblin
Cloaker
Shrieker
Violet fungi
brown mold DMG105
green slime DMG105
yellow mold DMG105
mimic
Grell
Will-o-wisp
troll
Party contraints
Darkvision
Light
fungi
larve
insects
rocks
travel speed
encounter frequency
hourly
camping, resting
food water
terrain
rough
narrow
hot
flooded
sloping
crumbles
vertical
slippery
stalactites
pools, pits
Artificial: signs, campsite, cairns, shrine, deaders, whole or wrecked structures DMag 28
Maps
Primary tunnels
Secondary tunnels
Tertiary tunnels
Railroad
Lydanslayn escape
Outpost
Trackers
Tunnel encounters
4.1 caravans
4.2 environment
4.3 monsters
Chasm bridge
Tunnel encounters
Exit
Lydansalyn Escape:
boulders crashing
Goblins on steeders
Outpost:
Guards looking suspicious
Trackers:
Zombies following
They multiply
Tunnel encounters
Primary:
Caravans, to and fro
topsiders/tourists
Secondary:
Mimic
Cloakers
Svifneblin
Tertiary:
Green slime
brown mold
yellow mold
umber hulk
Xorn
deep pixie
gas
cave-in
violet fungi