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GAME DEVELOPMENT PART I, CHAPTER 4 - PART II - Coggle Diagram
GAME DEVELOPMENT PART I
1.Concept Phase
game remaster, license based or new game
game briefing, user interface, level design,game name,competing product,citing research,customer feedback,review
Pre-Production Phase
The Design Document
-will by internal worker, or freelance, designer
2.GDD
story,character,level/enviroment design,gameplay,art,sound/music,user interface,game control,accessibility,etc
Team Selection
-internal staff/external staff
Confidentiality and Non-disclosure Agreements
Bid Package
Milestone and Scheduling
The Technical Design Document
Budget, Profit and Loss analysis
Prioritizing
kickoff
Production Phase
Actual works begin
the programming
testing
deal with issues and problems
audio
first playable - proof of concept
demos
Post-Production Phase
Localization
translation
Test Plan
Quality Assurance
Post Mortem
what went wrong,what went wrong,what we can learn
CHAPTER 4 - PART II
Intellectual Property
Patent
exclusive right,any person can apply, Patent Act 1983
20 years
Copyright
Copyright Act 1987, any work with document and build in malaysia
any type of content
lifetime + 50 years
Trademark
sign that distinguishes woth other brand, use as marketing tool
Trade Secret
Content Issue
Section 211 of Communications and Multimedia Act
Indecent Content
Obscene Content
Violence
Menacing
Bad Language
False Content
Children's Content
Family Values
Person with Special Needs