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tag rugby - Coggle Diagram
tag rugby
The objective of the game is to be the team that has accumulated the most points at full time by scoring trys.
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A try is worth one point. In a mixed game, female tries are worth two points. There are no conversions in Tag Rugby.
Defenders must remove the ball carrier’s tag to stop their progress. The defender then holds up the tag and drops it to the ground marking where the player was tagged.
After a tag is made, play resumes by the attacker going back to where they were tagged, placing the ball on the ground and rolling it backwards with their foot. This is called a ‘play the ball’ or ‘roll ball’.
The defensive side is allowed one marker at the roll ball. The marker is a defender who is allowed to stand directly in front of the attacker within one metre during the roll ball.
Each team has six tags / plays to promote the ball before a changeover occurs and the defending team becomes the attacking team.
The remainder of the defending team must be back seven metres from the attacking player during the roll ball and in line with the referee.
A dummy half is the attacking player who picks the ball up from the roll ball and distributes it. The dummy half is allowed to promote the ball whilst having only one or no tags on as long as they only take one step.
The marker must remain square with the attacking player rolling the ball and not move until the dummy half has touched the ball.
The dummy half has a limited time to pick up the ball after the roll ball. If delayed, the referee will start a three second count. If the ball has not been picked up by the end of the count, a turnover shall be awarded to the defending team and they will roll the ball from the same position. In NO instance is the marker allowed to dive on, pick up the ball or move around during the play the ball process until the dummy half has touched the ball. If this occurs, a penalty will be awarded to the attacking team. The referee may opt to start the 3 second count before the play the ball if the player who is playing the ball doesn”t play the ball immediately when returning to the mark.
The defensive line – which will be back seven metres with the referee – can only move forward when the dummy half touches the ball. The dummy half can run with the ball and is allowed to be tagged. The dummy half can also score a try.
Players are not allowed to surrender. Surrendering is a voluntary tackle, which will result in a penalty.
An attacker must stop and play a roll ball if he or she is caught in possession with only one tag or no tags on.
The ball carrier is not allowed to protect his tag or fend off defenders. This is to say move a hand, elbow or the ball over the tags or push/knock away a defenders hand, either accidentally or deliberately, as the defender is attempting to take off a tag.
If an attacker is tagged simultaneously to releasing the ball, the referee will call play on. (If the referee is unable to decide, the pass is allowed – play on. The advantage goes to attacking team).
The game is minimal contact; an attacker cannot deliberately bump into a defender. A defender cannot change direction and move into an attacker’s path. Whoever initiates contact will be penalised. The onus is on the attacking player to avoid the defender.
The ball is allowed to touch the ground as long as it is not propelled from hand/arm in a forward motion.
A player can go down on their knees to score a try over the try line as long as there are no players from the opposing team within tagging distance.
If a player trips/falls and lands on their knees, it will be play on if a defender is not within tagging distance. If a player trips/falls and lands on their knees and a defender is within tagging distance, it will be deemed a tag.