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Ecology of the Mass Media - Coggle Diagram
Ecology of the Mass Media
media, the plural pf medium, refers to a type of communication
mass media examples include newspapers, magazines, books, radio, television, movies, videos, popular music, computer applications, apps, and various multimedia
media affects socialization because they influence values, beliefs, attitudes, and behavior
media is a shaper, spreader, and transformer of culture
the outcomes for children of mass media experiences are sometimes difficult to sort out because of the many variables involved
media and their messages can change experience, enhance experience, or interfere with experience
chronosystem influences on media involve technological changes as well as content changes
children and television
because of cognitive immaturity they are more likely to spend more time watching tv than adults
it is appealing because of the images and colors
once children can decode the audio and visual messages, tv watching becomes more entertaining
theories regarding screen media
Social Cognitive Theory
media contribute to children's learning by enabling them to observe how role models behave on screen
Cultivation Theory
media content affects viewer's beliefs about the world and consequently alters their behavior
Motivation Theory
the impact of media depends on how media are used and the individual abilities and characteristics of the user
Displacement Theory
media used for entertainment may displace important developmental activities such as play, hobbies, games, sleep, studying, reading, physical activities, and social engagements, especially conversation with family and friends
physical development and health
Obesity
Substance use and abuse
mesosystems influences on screen media
community-media linkages
public broadcasting service
cable and satellite tv
recording devices
public interent
school-media linkages
enhances student comprehension and discussion
provides greater accommodation of diverse learning styles
increases student motivation and enthusiasm
promotes teacher effectivenes
peer group-media linkages
allows individuals to keep connected
family-media linkages
parents must exercise their primary responsibility in regulating and monitoring their children's viewing habits
media concerns
fantasy and reality
violence
sterotyping
problems with Internet technology
privacy issues over illegal transfer of copyrighted material
privacy issues regarding the ability to track online usage patterns and gain access to personal data
the capacity to hack into unauthorized information
viruses and worms that can destroy data on computers
unsolicited junk mail, or "spam"
risks of children surfing the internet
accessing areas that are inappropriate or overwhelming
being exposed to online information that promotes hate, violence, and pornography
being misled and bombarded with intense advertising
being invited to register for prizes or to join a club where they are providing personal or household information to an unknown source
video games are the first medium to combine visual dynamism with an active participatory role for the child