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The Alchemist - Basic Outline/Framework, Mayor's Dinner
Part 1
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Kiilan Var
Splugorth Alchemist - working up to being a High Lord
- Will target the Town Militia in particular
- Also seeks to suppress the myth of Hyperion - wants to raise the legend and focus on the High :Lords of Splynncryth
Grogoz the Gargoyle
(Lieutenant - In charge of microbe distribution)
Location: Poor/Slums [1]
Microbe Storage facility
- send him in to cause split/dissonance in the population
- causes conflict and rifts between people - he's addicted to conflict and wants to cause conflict wherever he is, which becomes a problem for his allies/friends who he does this to as well
- can split families apart who are "too comfortable"
- has used this on Allies as well
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Minion Bad Guy 1,2
eg. Altaran Warrior Women
Minion Bad Guy 3,4
eg. Townsfolk / Bursters / other psychics / etc
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Eegrut the Ogre Elite Maxi-Man
- Emphasis on Monster/Animal tattoos, and animating tattoos
(Lieutenant - In charge of Building Things)
- Location: Industrial Area / Operators Area
- The Tinkerer - he builds stuff
- He has a workshop that he works out of and keeps his "masterpieces/gadgets/tools"
- He can build bases or TW gadgets for other Lieutenants / Seargents
- May have even visited the Mage Guild to learn some new skills, or read through their library of items?
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Minion Bad Guy 1 - 4
eg. Townsfolk / Mutants / Psychics
(Bursters, etc)
Eegrut has built and installed the psychic controllers which trigger the microbed people/tell them what to do
Seirmiel the Traveller
(Dragon)
(Lieutenant - In charge of slave capture)
** Use Dragon stats from Savage Foes and mix in Royal Frilled stats
- Siermiel has promised to grant physically-enhancing parasites/microbes to those who are loyal to him and this new religion
- Full disguise - metamorphosis - conceal arcana
- Taken over the Poor/Slums [2] church(s)
- Now dominates this area - he controls most of the people via the "place of enlightenment"
- Uses the Militaristic poor people to guard what he needs guarding
- Convinces them they are guarding something which will help them "in the next life"
- Actually guarding slaves ready for transport to Atlantis
- Use mind-control to control Poor people to capture other people on the D-L - he MAY possibly try capturing the PCs(?)
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Militaristic Poor people
- Some of these may have parasites or microbes already in them, giving them abilities
- Will some be willing guardians/helpers of this Temple while others are mind-controlled guys...?
Maximillian is his right-hand man
- Mostly Hand to Hand weapon tattoos for fighting
Sion the Elven Elite Maxi-Man (female)
(General - In charge of keeping tabs on spies and generally spying on people)
- spies on townsfolk and slaves
- has deep-cover operatives around the place - maybe even people swapped-out for her spies
- hacks into some computers and bugs phones
- Eyes of Eylor around the place
- Location: spy hideout with CCTV feeds
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Town Militia
- Kiilan has some of his own Minions in the Militia, ready to strike or attack at any moment
- He will seek to bring down the old Hyperion regime and tear down the Old gods to make way for new ones
Kiilan's Base:
- Next to the river, on the outskirts of the town
Find guards/NPCs coming here this night at this time
- PCs need to be following these guys already
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Final Showdown
Just outside the Water Filtration Plant
- Water Pump being set-up to pump microbes into the water supply
- Good security will be there to guard the area
- Area will be hidden/disguised to avoid detection
- This could be in a tunnel (or do the NPCs dig underground to access the major pipe/s?)
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Each Minion will have their own story which intersects with other Minions and non-Minions
- Sub-group Leaders/Lieutenants
(these could have disguises, etc to "blend in")
- Supernatural Minions (imported from Atlantis)
- Regular Townsfolk Minions
- Regular Townsfolk (not manipulated and not controlled)
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Different types of Characters:
- Townsfolk against the Splugorth
- Townsfolk (evil) willing to stab other Townsfolk in the back and do work for Splugorth
- Townsfolk against Splugorth but being bullied/threatened/manipulated into helping them
- Splugorth Minions who want to defect away and help the PCs to go against them
- Splugorth Minions who are spies against the Alchemist in the name of another (rival) Splugorth Master
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Having innocent people who
have no idea about the bad guys' plan but are directly involved is good/interesting
Next step: Make some general dots / join the paths from the Lieutenants, their Seargents and Minions down to Kiilan Var
(who do they know, who can they have pointers to? What extra clues can they give?)
Step AFTER that:
Make NPCs who represent the city well and flesh them out like the bad guy NPCs are fleshed out.
And think of how the people in the town are linked up and work together.
Then work out who THEY know and what possible connections/pointers can come from this.
Encounter few bad guys along the way
(they have all sorts of clues - to the Final Showdown and other aspects of the Plan)
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Part 2: Giving away drinking water/flavoured water at Central Outdoors Markets OR Police Station (Drinking Water at Cop Station?)
- There will be psychic controllers installed here which can be used to control people
- Water is served from a Market Stall - given away with each food purchase