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3D Asset creation - Coggle Diagram
3D Asset creation
Key Concepts
Camera
Third-person view
First-person view
Fixed
Tracking
Interactive
Effects
Smoke
Dust
Fire
Clouds
Etc
Light
Methods
Ambient
Directional
Omni
Spotlight
Standards
Lambert
Phong
Rigging
Joints
Driven Keys
Blend Shapes
IK (Inverse Kinematics)
FK (Forward Kinematics
Control Curves
Constraint
Deformers
Skinning
Weight Painting
Facial Rigging
Workflow
Scene Organization
UV Mapping
3D Modeling
Solid modeling
Wireframe modeling
Surface modeling
Subdivision/Box modeling
Contour/Edge modeling
Spline/NURBS modeling
Sub-division modeling
Digital sculpting
Procedural modeling
Image-based modeling
Surface modeling
Texturing
Multitexturing
MipMaps
Procedural Texturing
Height Mapping
Bump Mapping
Normal Mapping
Displacement Mapping
Reflection Mapping
Specular Mapping
Occlusion Mapping
Conceptualizing Assets
Model Sheet
Appearance
Poses
Gestures
Applying Materials
Dielectrics
Metals
Game Engine
Unity
C#
Unreal Engine
C++
Blueprints
Both Supports
Physically-Based Rendering
Global Illumination
Volumetric lights
Post Processing
Advanced shaders
Online Resources
3D Textures
TurboSquid
SketchUp Texture Club
Poliigon
3DXO
Tools
Maya
Cinema4D
Blender
SketchUp
3DS Max
ZBrush
3D Coat
Modo
ToolBag
Mari