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E-Learning Program Design, Unit 1, Unit 2, Unit 3, Unit 4, Unit 5, Unit 6 …
E-Learning Program Design
Pedagogical Models and E-Learning
Most Effective Pedagogical Methods
Collaborative
learn to work together
Application
involves students in practical activities, training
Expository
oral communication of knowledge for student learning
Pedagogical Models
Romantic / Naturalistic / Experiential
promotes that the development of minors must be natural, spontaneous and free
Cognitive / Developmental
progressive process in which human cognitive structures are modified
Behaviorist
aims to learn by modeling behavior
Educational-Constructivist
seeks that the student can progressively construct a series of meanings
Traditional
proposes that the role of education is to transmit a set of knowledge
Instructional Design E-Learning
systematic and continuous process to plan, design, develop and implement the necessary virtual instruction or learning, so that the student reaches the learning objectives
Fundamentals of Instructional Design with E-Learning
Pedagogical Models
tend to identify with the teaching models that teachers apply in their classrooms
transmissive models
"learning by doing" models
collaborative models
Instructional Design Models
Gagné Model
each level of learning requires a different type of instruction
ADDIE Model
composed of 5 phases: analysis, design, development, implementation and evaluation
ASSURE Model
enables teachers to design and develop the most appropriate learning environment for students
Kemp Instructional Design Model
9 step flexible structure
Multimedia Teaching Materials
encourage interactivity
incorporate and relate image, sound, video, text and telematic elements in the form of learning resources
Conceptualization of Multimedia Materials
Technological Foundations of E-Learning
systems that allow the administration and control of the administrative aspects of training
Technological Models of E-Learning
synchronous technologies
training management tools (LMTS)
asynchronous technologies
authoring tools
integrated technologies
Standardization
activity that aims to establish, facing real or potential problems, provisions for common and repeated uses, in order to obtain an optimal level of organization in a given context, which may be technological, political or economic
Main Standards for E-Learning
Standards
regulations according to which particular guidelines are established to carry out a particular function or action
Objectives
reusability
adaptability
accessibility
productivity
interoperability
durability
Types
de "jure"
created by an expert committee
de "facto"
imposed by the market
E-Learning Components
Learning Content Management Systems (LCMS)
Learning Management Systems (LMS)
Educational Delivery Systems
XML Language
markup language defining a set of rules for encoding documents
its files are divided into two parts
prolog
body
Design of Virtual Training Environments
Virtual Classrooms
platforms that have become indispensable in the training processes of universities and organizations around the world
technological device whose essential component is the space intended for human interaction and the collective search for knowledge
Elements for your design
application and experimentation of learning
knowledge assessment
exchange of ideas and experiences
security and reliability in the system
information distribution
Applications for Telematic Communication
open source platforms
trading platforms
virtual course platforms
tutoring module
custom platforms
personal environments
Telematic Management
management form in which, when sending and receiving data, computing and new communication technologies are combined
clearer example is email and online businesses
Design of Hypermedia Training Materials
Hypermedia
facilitates the reading of the contents through its different linguistic codes
enables an exchange of information between the user and the message issued
forms of distribution in education
physical supports
distributed like networks
Digital Educational Resources
materials made up of digital media and produced in order to facilitate the development of learning activities
Phases of the Design of a Virtual Course
Analysis of the educational problem
Justification and objectives of the project
Project perspective proposal
Pedagogical, operational and economic planning
Projection of expected results
Continuous evaluation and monitoring of the project
Semi-face-to-face Training Proposal
model that considers the combination of teaching strategies used in the classroom and distance class strategies
TIC
resources to support the teaching / learning processes
Unit 1
Unit 2
Unit 3
Unit 4
Unit 5
Unit 6