Reasoning and Decision Making

Deductive Reasoning

Inductive Reasoning

Syllogisms

Categorical syllogisms

Conditional syllogisms

Valid syllogisms

Invalid syllogisms

Conclusion follows logically from 2 valid premises

Conclusion doesn't follow logically from 2 valid premises

All about that categorical overlap

Mental Model Approach

Create a model of a situation

Generate tentative conclusions about model

Like drawing the model on paper, except you just do it in your head

Look for exceptions to falsify model

Determine validity of syllogism

2 premises + Conclusion

2 premises + conclusion

1st premise is always an "If... Then..."

Can be abstract or concrete

Abstract ('p' and 'q')

Concrete (real life e.g.)

Antecedent = "if" / "p" term

Consequent = "then" / "q" term

4 Forms (all depend on the 2nd premise)

Valid!

  1. Denying the Consequent
  1. Affirming the Antecedent

Invalid!

Modus ponens

Modus tollens

  1. Affirming the Consequent
  1. Denying the Antecedent

Errors in Judging Validity

Categorical syllogisms

Atmosphere effect (word usage)

Effect of real world e.g.s (easier to judge)

Belief bias

Conditional Reasoning

Wason Four-Card Problem

The Falsification Principle!

Permission schema

Satisfy A ==> Carry out B

Used in concrete versions

Ppl are familiar w/ the rules

Evolutionary Perspectives on Cognition

Natural Selection

Social-Exchange Theory

Wason Task

Proposed to be governed by built-in cog program that detects cheating

Better detection of cheating ==> Better survival

Premises and Conclusions?

.Conclusions are suggested

Premises are based on observations

Do not definitely follow from premises

Generalise w/ varying degrees of certainty

Plausible, but not necessarily definite

Factors Affecting the Strength of an Inductive Argument

Representativeness of observations

Number of observations

Quality of observations/evidence

Why use Inductive Reasoning?

Most likely to occur in real life

Science

Everyday Life

Make hypotheses and general conclusions

Based on previously collected evidence

Predictions based on observations of what's happened in the past

Heuristics for Everyday Life

Availability heuristic

Representativeness heuristic

Conjunction rule

Easy to remember --> "More probable"

E.g. if Wattpad authors can get published, so can I XD

Evaluating probability of event based on similarity to previous/past event

How well does A resemble B?

Use base rate info (if that's all that's available)

Use descriptive info (if available) --> disregard base rate info

A barrier to accurate reasoning

Probability of A + B can't be higher than the probability of A or B alone

Probability of conjunction (of 2 events) can't be higher than the probability of the single constituents/components alone

Confirmation bias

People see(k) what they want to see

"People like to be told what they already know" - Terry Pratchett

Decision Making

Expected Utility Theory

The Influence of Emotions

The Framing Effect

The Physiology of Thinking

Ppl are rational...

W/ all relevant info, ppl will make a decision that results in max expected utility/benefit/advantage

Advantage: possible to determine the choice to ensure the best result

Lol rational humans- what a joke

BUT we often ignore this lol

Expected emotions

Immediate emotions

How we think we'll feel, following the decision we make

What we actually feel when we make the decision

Integral immediate emotions

Incidental immediate emotions

Associated w/ the act of decision making

e.g. anxiety

Not directly related to the act of decision making

Still has an impact on decision making process

E.g. mood created in tv studio for a show like 'Deal or No Deal'

We want to maintain the positive and avoid the negative

BUT expected and actual emotions don't always line up

When we can't accurately predict our emotions, we incorrectly anticipate how we feel about diff outcomes --> tendency to avoid risks

Presentation matters

Opt-In Procedure

Strategies

Ppl take an active step in deciding to do something

Opt-Out Procedure

Ppl take action only if they don't want to do something

E.g. organ donation- proposed that this kind of procedure = more organ donors

Risk-Aversion Strategy

Risk-Taking Strategy

Choice framed in terms of gains

We avoid risk when choice is framed in terms of something we're going to get (play it safe)

We prefer sure gains, over possible gains (#LittleWins)

Choice framed in terms of losses

We prefer possible loss over sure loss

Neuroeconomics

Ultimatum Game (Sanfey et al., 2003)

Non-WEIRD cultures will almost always accept the offer (because why wouldn't you pass up money????)

Played w/ a Human

Utility theory suggests --> Responder should accept all proposals

Higher split --> Less likely to accept the deal

Played w/ a Computer

Often rejected lower offers because they thought they were unfair (made them angry)

Less angry w/ an 'unfair' computer

Didn't mind responding rationally