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Emerging Trends & Technology - Coggle Diagram
Emerging Trends & Technology
The Changing Internet
Personal SaaS
Delivery model for personal productivity software in which you pay for software on a pay-per-use basis instead of buying the software outright
Push, Not Pull Technologies
Push environment in which businesses come to you with information, services, and product offerings based on your profile
F2b2C
Factory-to-business-to-Consumer, a consumer communicates through a business on the Internet and directly provides product specifications to a factory that makes the customized and personalized product to the consumer’s specifications and then ships it directly to the consumer
VOIP
Allow user to send voice communication over the internet & avoid toll charges normally for long distance call
Web 3.0
2nd generation of the Web with online collaboration, users as both creators and modifiers of content, dynamic and customized information feeds, and much more such as Wikis, social networks, blog,
Physical Interaction
Automatic Speech recognition (ASR)
Not only captures spoken words but also distinguishes word groupings to form sentences
Virtual Reality
3D computer simulation in which you actively and physically participate. Uses 3 devices are glove, headset, walker
Cave Automatic Virtual Environment (CAVE)
Special 3-D virtual reality room that can display images of people and objects in other CAVEs (holographic devices)
Haptic Interface
Technology to add the sense of touch to an environment that previously only had visual and textual elements (stationary jet ski, joystick etc)
Biometric
Use of physiological characteristics – fingerprint, iris, voice sound, and even breath – to provide identification
Wireless Arena
Bluetooth
short-range communication of about 30 feet
WiFi
longer-range communication of up to about several miles
Near Field Communication (NFC)
wireless technology for mainly mobile phones
Pure Technology
Nanotechnology
Discipline that seeks to control matter at the atomic and sub-atomic levels for the purpose of building devices on the same small scale
Multistate CPUs
Works with information represented in more than just 2 states, probably 10 states with each state representing a number from 0 through 9
Holographic Storage Device
Stores information on a storage medium that is composed of 3-D crystal-like objects with many sides or faces