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Project Management and Distance Education. - Coggle Diagram
Project Management and Distance Education.
Teach and learn on a virtual campus
2.1. How it is learned and taught in a virtual campus.
2.2. New pedagogical models applied to the virtual.
2.3. Particularities of adult training.
2.4. Development of complex remote skills.
2.5. Cooperative and collaborative learning.
2.6. Problem solving, simulations, case method.
2.7. Challenges of studying at a distance.
Teaching design. EAD Materials and Resources
3.1. Cómo planificar la enseñanza para un entorno en-línea.
3.2. El equipo de producción de materiales.
3.3. Desarrollo y procesamiento de los contenidos en diferentes soportes y formatos.
3.4. Elaboración de módulos auto instructivos.
3.5. Pasos y secuencias en el diseño de la instrucción.
3.6. Organizadores previos, ayudas textuales, multimedia, actividades significativas.
3.7. Selección y evaluación de materiales.
The teacher / tutor
4.1. New roles and functions of the teacher, the tutor and the student.
4.2. Keys to a good tutorial: motivation and student follow-up.
4.3. Selection and specific training of the tutor.
4.4. Tools for synchronous and asynchronous encounters.
4.5. Coaching and mentoring strategies applied to EAD.
4.6. Student diversity, styles and intelligence.
Project´s Evaluation And Quality Control
5.1. fundamental concepts
5.2. Techniques and instruments for student evaluation.
5.3. Techniques and instruments for student self-evaluation
5.4. Quality standards for the evaluation of projects, courses and distance careers.
Why distance education?
1.1. The boom in Distance Education.
1.2. New paradigms generated by NTIC. virtual environments, online education, e-learning, blended-learning.
1.3. Advantages and disadvantages for institutions and companies that wish to implement the modality.
1.4. Innovative markets for continuing professional education and training.
1.5. EaD institutions, mega universities and international organizations.
1.6. Design of an EaD project: Management areas.
1.7. Steps in implementation.
1.8. Basic keys to Success.
Technology at the Service of Learning
6.1. Software for the development of the virtual campus.
6.2. Platforms, what are they, what do they do.
6.3. How to choose and evaluate them.
6.4. Word processing.
6.5. Multimedia presentations
6.6. Images, sound, video, simulations, animations