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Digital Essay - The Gamification of Learning - Coggle Diagram
Digital Essay - The Gamification of Learning
The essay is focused on the theories behind gamification
INTRODUCTION
Ken Robinson's call for a revolution in education
Gamification can foster creativity and individualised learning
Schools need to encourage personalisation, creativity and a broader, more flexible curriculum
The use of games and game elements in education is growing
The correlation between gamification and increased engagement grows stronger, more organizations, including schools, are seizing the potential for game mechanics to transform the daily workflow into a rewarding, fun, and memorable experience
SUPPORT IDEAS
Gamification creates collaborative learning
Multi- user games allow students to learn from each other, to share their ideas and develop communication skills
Gamification is also integral to connectivism
When features of connectivism and connected learning become part of classroom design, students can draw upon a constellation of connections to inform their learning
Gamification supports a constructivist learning environment
Computer games can provide learners with the context for problem solving in virtual situations and the development of skills that can transfer to real-life problem solving situations
Gamification learning is suitable for young generation
From growing up immersed in technology, the brains of teenagers are physiologically different from the brains of adults. Their cognitive differences mean that they are bored with the current education system
CLOSING
Restating previous arguments
: Some schools are successfully battling the boredom of their students by implementing gamification. Well-designed games can engage 21st-century learners and to encourage creativity and critical thinking
Suggestion
: There is tremendous potential for games-based learning, but also the potential for things to go seriously wrong if the current enthusiasm for games-based learning leads to the introduction of games into the classroom without knowing more about how they actually affect learning, values, understandings … and about how to do this well