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Title: The feasibility of hackathons as co-creation approaches to…
Title: The feasibility of hackathons as co-creation approaches to facilitating innovation in local public services using the example of Võru County, Estonia
similarities of adopted hackathon and living lab approach :star: -occured in adopted hack; :red_cross: - didn't occure in adopted hack; :question: - not clear
Key Principles
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Influence ( view users as active, competent partners and domain experts. Their involvement and influence in innovation and development processes shaping society is essential :star:
Sustainability can be defined as development that meets the need of the present without compromising the ability for future generations to meet their needs :star:
Openness
( need to open up their innovation processes since innovation stakeholders have become more mobile, venture capital more abundant, and knowledge more widely dispersed across different types of organisations) :star:
Realism
( innovation activities should be carried out in a realistic, natural, real-life setting. This is important, since people cannot experience anything independent of the experience they get from being embodied in the world :star:
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II pillar - How hackathon is feasible for co-creation of services in public arena in rural areas of Estonia?
Trigger of the article: Rather than focus on the features of hackathons that have been lost amidst their mainstreaming, we might instead pay close attention what remained of the original concept that proved so appealing to organisers and attendees, which might indicate qualities that could be replicated to other contexts (Taylor & Clarke, 2018)
Original configuration of hackathon based on literature :star: -occured in adopted hack :red_cross: didn't occur in adopted hack
Bringing people together
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goals for participation, such as networking :star:
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Intensive event
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intensive, collocated collaboration
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Venue
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Flexible seating, WiFi and electricity are required
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Schedule
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opening speeches and icebreakers, followed by the stages of the design processes (with lunch and coffee breaks, as well as occasional energizing activities), and concludes with the submission and presentation of prototypes to the judges and audience. The final act of the hackathon is the awards ceremony :star:
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Adapted configuration of hackathon based on experiments (empirical data) :red_flag: - uniq elements in adopted hack
Bringing people together
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it is is easy to reach community members and harder to reach entrepreneurs and public sector oficials
reaching the audience via networks, using social capital :red_flag:
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Informal learning
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learning new skills: design-thinking, teamwork etc
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learning from mentors, professional consultations
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Enthusiasm
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participants (community leadesrs) work on themes they are passionate of. Often it is the topic of their heart
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Schedule
pitching, team-formation, designing-process, final pitching for jury, award ceremony. Coffe-breaks, networking sessions, meals, accommodation
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RQ: What are the core components/elements from original hackathons to take over to adopted configuration of the hackathon?
Which are additional elements necessary for hackathon to be suitable tool for public service innovation?
Dissemination and guidelines: prerequisites, process, structure, resource needs and influencing factors of the implementation of hackathon
for co-creation of
services on the example of Estonian rural areas
Published article: 'Co-creation of social services on the example of social hackathon: The case of Estonia'
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Social, technical and spatial infrastructures
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service dominant logic, public value