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Lesson 5 and 6 Brianna Paserk - Coggle Diagram
Lesson 5 and 6 Brianna Paserk
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-Link to
Tedtalk about gaming can make a better world
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-The readings say to "Gamify" the classroom. This means that there needs to be a set location and rules to follow.
-Longer attention span
-Thought provoking
-Is said to create better learning habits.
[Salen, K., Torres, R., Wolozin, L., Rufo-Tepper, R., & Shapiro, A. (2011). Game-Based Learning Actions . In Quest to learn: Developing the school for digital kids. (pp. 29-48). Cambridge, MA: MIT Press
Reading link
-Easier to understand assignments
-Link to:
History of Gaming
Lesson 5
Link to:
How to Kickstart Maker Education
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-Collaboration
-Link to
tedtalk
Life lessons With Tinkering
-Allows students to apply themselves
-Active participation
-Prepares Students for Future Careers
Lesson 6
-Safe space for students
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link to:
We Are Makers