Technical Proposal: 'Pursuit!' - Coggle Diagram
Technical Proposal: 'Pursuit!'
Processing all user input
Allow user to choose their own level of difficulty
The data structures - Storage of data
Game Elements / Code
Different difficulty levels
Managing objects on the forms and triggering events to happen.
Game movements on board and automated computer player
Easy to use by all students (including dyslexia)
Ensure it includes year 9 business content
Year 9 Student - Aged 14/15
Good with technology
Some dyslexic students
Type of devices
User's tech skills
User's business knowledge
Demographics and majorities
Usability principles to keep the users engaged and so they understand and can follow along with the game.
Appropriate Development tools used
Scope and limitations assessed
System (Non-functional) Requirements
Input touchscreen, keypad, mouse
Visual Basic Application
Run through Microsoft
User's confidence and mental health - allow for building confidence, i.e. affirmation and encouragement
User's could compete with their friends or become distant - incorporate healthy socializing.