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Technical Proposal: 'Pursuit!' - Coggle Diagram
Technical Proposal: 'Pursuit!'
Functionality Requirements
Data
Processing all user input
Allow user to choose their own level of difficulty
Images
User's
The data structures - Storage of data
Game Elements / Code
Different difficulty levels
Managing objects on the forms and triggering events to happen.
Game movements on board and automated computer player
Algorithms used
Interactive Game
Easy to use by all students (including dyslexia)
Ensure it includes year 9 business content
User Interface
The User
Year 9 Student - Aged 14/15
Good with technology
Some dyslexic students
User Environment
Type of devices
User's tech skills
User's business knowledge
Demographics and majorities
Existing Solution
Usability principles to keep the users engaged and so they understand and can follow along with the game.
Code
User-interface Components
Appropriate Development tools used
Scope and limitations assessed
System (Non-functional) Requirements
Hardware
Microsoft Laptop
Input touchscreen, keypad, mouse
Software Platform
Visual Basic Application
Run through Microsoft
Data storage
Personal Impacts
User's confidence and mental health - allow for building confidence, i.e. affirmation and encouragement
Social Impacts
User's could compete with their friends or become distant - incorporate healthy socializing.