the relationship between the flow, playing and learning BY HUYIYUAN podcast

the flow podcast

the Playing

teacher-centered teaching model

student-centered teaching model

cognitive rules

teaching goal

get distracted

fall asleep

get bored

drag students to the destination 🚩

cognitive rules ✅

teaching goals

meaningful

useful

interesting

fun

learn spontaneously 🚩

reward

immediate feedback

intrinsic motivation podcast

The Flow podcast

  1. Clear goals and sense of progress
    
  1. Immediate feedback
    
  1. Challenges match the skills and the exercise of control
    
  1. Intense focus or hyper-focus
    

challenge and skills

effective inpute

brain research podcast

interesting

meaningful

useful

emotional relevance

  1. Intrinsically reward
    

collective intelligence

non-cognitive skills

inquiry e960f695f9b8207a1b9b63bdc1010a7e

PBL gold_standard_design_0326

playing the theater practice my students participate to learn about the direct reflection 181

student-centered teaching model

emotional relevance questions podcast

students themselves

people they care

communities

playing and the cognitive rules

student-centered teaching model

physical games

on-line games 713-7132198_kahoot-logo-png 717804

role play X8NGBGpiP8-800x600 role

group games

Or listen as a wholePodcast

reference

Carol Malnor. (n.d.). Flow Learning in the Academic Classroom. Retrieved April 25, 2020, from https://www.sharingnature.com/flow-learning-in-academic-classroom.html
Flow, the secret to happiness. (2004). Retrieved from https://www.ted.com/talks/mihaly_csikszentmihalyi_flow_the_secret_to_happiness/transcript#t-550899
John Spencer. (2017, December 3). Five Ways to Boost Student Engagement with Flow Theory. Retrieved April 25, 2020, from http://www.spencerauthor.com/flow-theory/
Mihaly Csikszentmihalyi: Motivating People to Learn. (2002, April 11). Retrieved April 25, 2020, from https://www.edutopia.org/mihaly-csikszentmihalyi-motivating-people-learn
R. F. MACKAY.( 2013, March 1).Playing to learn: Panelists at Stanford discussion say using games as an educational tool provides opportunities for deeper learning. Retrieved April 25, 2020, from https://news.stanford.edu/news/2013/march/games-education-tool-030113.html


https://www.pblworks.org/video-tiny-house-project

spell race video

wiki of physical games cohort wiki

Scavenger hunt Baim-041919

wolf what time is it

the oil refining game my students play in the local youth center 46 42

PBL lesson about overcrowded population and the house designing

I play the wolf game to teach the time 不不不

student practice their names on Kuwait flag to celebrate the National Day of Kuwait Capture

Class Conditions of the Flow #3

the Flow