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Gaming for Good? - Coggle Diagram
Gaming for Good?
Survey
researchers in the Netherlands
Teenage players of World of Warcraft
Berlin
Adults
Played games every day for two months
Brain
Responsible for memory
Planning developed
the teens who played often
More socially successful and felt less lonely
Gaming
Benefits
Social skills
Keep people sharp
Entertainment
Traditionally considered
Bad
Benefits & Harms
Criticism
Spend too much time
Skills that were learned from games
Solve problems in real life
Offer the world
virtuoso gamers
The people who play more than an hour a day will grow into 1.5 billion
4 specical characteristics
Urgent optimism
Overcome an obstacle
Ready to face any problems
Faith
Succeed
Community builders
Gamers will cooperate with other to make task easier
Blissful productivity
Work hard
Willing
Achieve their gaming goals
A sense of accomplishment
Get what they want
Epic meaning
Gamers are not afraid to make a difference