game mechanics (visual (2d, 3d, reality, memory, healing), UX (discover…
discover the story
build the connections with others
add your story
add a missing part
discover a seed
story & locations
what are the puzzles?
0n what emotion do I want to focus?
how can you communicate with the others?
what does it give to you?
pick smth a put in another place to fill the shape
find a place to teleport
find a missing parts in another place and put them together
tips for good puzzles:
what do to / how to do it/ what to achieve
build about a catch/logical contradiction (the door, the button text to it but if you come closed the door shuts) the solution to put the box on the button
rethinking the solution/starting a puzzle from a different location
small puzzles with a few parts
clear feedback after solving
to build on top of the puzzles that came before
what is a spirit is one player and a root is another?
the spirit can fly but don't have alot of power so only limited. if he meets others he can fly higher .
he can walk around and pick up some seeds and listen to the stories
the tree(root can grow and you can give it the direction and diside where do you want it to grow for you may build a connections and build a way
who is the payer?
a soul which used to live in that place
can in transform?
why can in heal?
why should it heal?
can you see yourself?
how does the other players look like?
how to make a player fill brilliant/ genius?
you are a creator
what is the main question the player should solve/answer himself?
what is the victory in the game?
what happened to this world?
may be it is your friend who've been here before and you came to help her? and she shares her story and you listen and support her
how can I even make it fun??
the focus is on what you feel
game mechanics tips:when you meet players in the game your abilities may improve
intimacy, joy, fear, love, availability, hardship, resurrection, connect online, more abilities open with a progress , mechanics enable a player experiences
how does it look in different timing? day/night?
how does it look in different seasons? summer/winter?
emotionally driven games