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pattern enemis (is visible, isDestructibleByShoot, isTouchByShoot,…
pattern enemis
is visible
isDestructibleByShoot
isTouchByShoot
isButton
isDoor
canFall
isFalling
destructibleWhenWalkOn
getOnWhenWalkOn
getDownWhenWalkOn
getLeftWhenWalkOn
getRightWhenWalkOn
bounceWhenWalkOn
doDamageToPlayer
pushableByPlayer
isCheckpointMaker
isTouchByPlayer
isTouchByEnnemies
isDestructibleByPlayer
pushableByShoot
pushableByEnnemis
if
Is visble && objectStatut != objectDestroyed
isTouchByShoot
isDestructibleByShoot
detruire()
isButton
activer l'etat closed ou open aux portes liées
if
objet.sDoor.state == closed
activer fonction portes closed()
objet.sDoor.state == open
activer fonction portes open()
canFall
isFalling = 1
pushableByShoot
Deplacer l'objet()
isTouchByPlayer
isDestructibleByPlayer
detruire()
pushableByPlayer
Deplacer l'objet()
isButton
activer l'etat closed ou open aux portes liées
if
objet.sDoor.state == closed
activer fonction portes closed()
objet.sDoor.state == open
activer fonction portes open()
canFall
isFalling = 1
destructibleWhenWalkOn
lancer timer de l'objet
à la fin du timer
detruire()
getOnWhenWalkOn
getDownWhenWalkOn
getLeftWhenWalkOn
getRightWhenWalkOn
bounceWhenWalkOn
doDamageToPlayer
isTouchByEnnemies
isCheckpointMaker
transformer ennemi en checkpoint()
pushableByEnnemis
Deplacer l'objet()
canFall
isFalling = 1
isFalling
chutte de l'objet()
collisions()decor, player, enemies, plateforms
isDoor