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Gamification and Maker Spaces (Game-Based Learning: engage in complex…
Gamification and Maker Spaces
video games support learning
strategic thinking
interpretive analysis
problem-solving
plan formulation and execution
adaptation to rapid change
Game-Based Learning: engage in complex quests that require interaction with real-world setting and people
medium of attention for youth
running political campaigns or football franchises (political machine, NCAA Football).
building environmental communities (Simcity)
virtual lives they create (second life)
complex social relationships (Sims)
finding diplomatic solutions (Peace-Maker)
Gamification: Improve engagement, enthusiasm and productivity
Achievements
Badges
Level/Ranks
Leaderboards
Places
Outdoors
Library
unused or other classrooms
flexrooms
school stage or backstage
Projects
Turning wish lists into design
Crafts for kids such as making playdough
STEM or STEAM
Upcycling and Low-tech makerspace
transformation of hard-to-recycle materials into new products
Simple materials
tools just waiting to be used for a creative purpose