Please enable JavaScript.
Coggle requires JavaScript to display documents.
Chapter 3 (average velocity (average velocity = change in displacement /…
Chapter 3
-
velocity- time graph
-
-
Straight flat line = zero acceleration, constant velocity
-
-
-
-
-
-
Instantaneous speed
found by drawing a tangent to the distance-time graph at that time, then determining the gradient of this tangent.
-
-
The greater the gradiant, the greater the instantaneous speed.
displacement-time graph
-
-
-
-
-
on a curved displacement-time graph find the gradient of a tangent to find the instantaneous velocity.
Projectile motion
If two balls were dropped, one with horizontal motion and the other with no horizontal motion, they would both hit the ground at the same time
Assuming no air resistance, this means that
-
-
-
horizontal velocity can also be calculated using horizontal velocity = horizontal distance / horizontal time
vector calculations
The path described by a cannon ball for example is curved because of the vertical velocity increasing with time due to acceleration
as the horizontal velocity is a straight line, we can calculate it using pythag
-
firing upwards
horizontal component of the velocity is vcosθ, and the initial vertical upwards component of the velocity is vsinθ
-
Free fall and g
-
determining g
The basic idea is that a ball is that a heavy ball is dropped over a known distance and measure the time of its descent. Should be about 0.45s for 1m.
some methods are
-
Light gates
The electromagnet and trapdoor introdudce tiny delays into the timing. Instead we can use light gates, two light beams, one above the other with detectors connected to a timer.
When the ball falls through the first beam, it interrupts the light and starts the timer. When the ball falls through the second beam a known distance further down, the timer stops.
Taking pictures
A small metal ball is dropped from rest next to a metre rule, and its fall is recorded on video or with a camera in rapid-fire reoeating mode. (alternatively a stroboscope illuminates the scene with rapid flashed)
The camera shutter is held open, producing a photograph with multiple images of the falling ball. The position of the ball at regular intervals is then determined by examing the recording
-
-
-
-
Stopping distances
Stopping distance is the total distance travelled between the moment when you first see a reason to stop,to when the vehicle stops
s.d has two components
thinking distance
the distance travelled between the moment you first see a reason to stop, to the moment when you use the brake
-
-
-