Utopia

Video game

Newspaper/magazine

Interactive funhouse/haunted house

Rooms filled with 'utopian' elements

Hidden rooms/trap doors leading to dystopia

Pop up event

Sensory experience with unqiue textures to envoke unusual feelings

What does it take to achieve utopia? Show the horrors beneath the perfect world?

Some rooms utopia

some rooms distopia

darker themes - Jack the ripper / the tower of London / Henry the 8th etc

Lighter themes - Nature/ high rise building / city / animals

Most hated city in the world, transformed to make into a paradise

Utopia characters

neon lights, sky roads, glass buildings, futuristic

'perfect'

they fit into surrounding areas

colours

texture

theme

distopia characters

not 'perfect'

don't fit into surrounding areas

All have a page for our utopia's

escape room / house

Article

up coming costume/fashion piece

upcoming theatre performance

agony aunt

promotion of escape room

who's colours

Abbie

Katie

Jess B

Millie

House set up like a futuristic utopia: lots of flourishing nature and futuristic technology

Video game like

Hidden city: could be a uptopian Birmingham place? Research what future plans there is for the city- the new trainline

Look at repercussions of this future plans to include in the dystopian rooms?

Look at the positives for the utopian rooms, showing how things would be if all went perfectly

Put these textures into the escape room to develop different atmospheres

Mythical creatures = goblins/pixies/fairies/trolls

Dystopia = historic tragedies

click to edit

Utopian Sanctuary

A lot of white with bright colours, nature, technology etc

Each actor you interact with has a tablet where you choose your response. Your response decides how your experience plays out

Each actor you interact with has a tablet where you choose your response. Your response decides how your experience plays out

Visitors offered drinks said to relax and benefit them. If they accept, all is good. If they deny, actors get annoyed

Taken on a tour of the santuary, Come to a big room where they have to wait. Dystopian stranger arrives, telling them they aren't safe

Room locksdown and visitors have to escape

Once they do, the santuary is now a dystopian hell they have to escape from

Set on a futuristic earth where society is living in a state of apparent utopia. There are advances in technology from everyday items to medical appliances

Years ago, earth was collapsing. Global warming and deforistation. Mother Nature stepped in, saving humans with Sprites who gave us clean air

Balance has been found between human technology and nature

Main character investigating influx of sudden deaths

They come across a group of humans who some deem ‘crazy’ as they are convinced these new inhabitants are poisoning the air. These people wear masks. Character tires one on, sees the true dystopian world

They realise that the oxygen Sprites produce is more than just oxygen; inhaled over a long period of time, this strain of oxygen will alter humans’ minds, making them see a perfect world whilst slowly being poisoned.

The character sets off on a journey to try and find a way to stop this slow poisoning. The Sprites and other creatures reveal their true forms as they try to stop the truth from being revealed and convince the character that this is how it must be, that earth needs to start over without humans.

The choices the player makes affects the outcome of the game and they can decide to either complete their mission to uncover the truth and show people the lies they have been fed, or decide to let nature take its course and start again.

Jess S

VR of a Utopian world, merging with harsh dystopian realities

Create an article in a magazine promoting the Game/VR/Room

Immersive, realistic, happy place.

TeamLab Borderless- reference

click to edit

Pink, Yellow, Green, White, Pastel, Neon