Utopia
Video game
Newspaper/magazine
Interactive funhouse/haunted house
Rooms filled with 'utopian' elements
Hidden rooms/trap doors leading to dystopia
Pop up event
Sensory experience with unqiue textures to envoke unusual feelings
What does it take to achieve utopia? Show the horrors beneath the perfect world?
Some rooms utopia
some rooms distopia
darker themes - Jack the ripper / the tower of London / Henry the 8th etc
Lighter themes - Nature/ high rise building / city / animals
Most hated city in the world, transformed to make into a paradise
Utopia characters
neon lights, sky roads, glass buildings, futuristic
'perfect'
they fit into surrounding areas
colours
texture
theme
distopia characters
not 'perfect'
don't fit into surrounding areas
All have a page for our utopia's
escape room / house
Article
up coming costume/fashion piece
upcoming theatre performance
agony aunt
promotion of escape room
who's colours
Abbie
Katie
Jess B
Millie
House set up like a futuristic utopia: lots of flourishing nature and futuristic technology
Video game like
Hidden city: could be a uptopian Birmingham place? Research what future plans there is for the city- the new trainline
Look at repercussions of this future plans to include in the dystopian rooms?
Look at the positives for the utopian rooms, showing how things would be if all went perfectly
Put these textures into the escape room to develop different atmospheres
Mythical creatures = goblins/pixies/fairies/trolls
Dystopia = historic tragedies
click to edit
Utopian Sanctuary
A lot of white with bright colours, nature, technology etc
Each actor you interact with has a tablet where you choose your response. Your response decides how your experience plays out
Each actor you interact with has a tablet where you choose your response. Your response decides how your experience plays out
Visitors offered drinks said to relax and benefit them. If they accept, all is good. If they deny, actors get annoyed
Taken on a tour of the santuary, Come to a big room where they have to wait. Dystopian stranger arrives, telling them they aren't safe
Room locksdown and visitors have to escape
Once they do, the santuary is now a dystopian hell they have to escape from
Set on a futuristic earth where society is living in a state of apparent utopia. There are advances in technology from everyday items to medical appliances
Years ago, earth was collapsing. Global warming and deforistation. Mother Nature stepped in, saving humans with Sprites who gave us clean air
Balance has been found between human technology and nature
Main character investigating influx of sudden deaths
They come across a group of humans who some deem ‘crazy’ as they are convinced these new inhabitants are poisoning the air. These people wear masks. Character tires one on, sees the true dystopian world
They realise that the oxygen Sprites produce is more than just oxygen; inhaled over a long period of time, this strain of oxygen will alter humans’ minds, making them see a perfect world whilst slowly being poisoned.
The character sets off on a journey to try and find a way to stop this slow poisoning. The Sprites and other creatures reveal their true forms as they try to stop the truth from being revealed and convince the character that this is how it must be, that earth needs to start over without humans.
The choices the player makes affects the outcome of the game and they can decide to either complete their mission to uncover the truth and show people the lies they have been fed, or decide to let nature take its course and start again.
Jess S
VR of a Utopian world, merging with harsh dystopian realities
Create an article in a magazine promoting the Game/VR/Room
Immersive, realistic, happy place.
TeamLab Borderless- reference
click to edit
Pink, Yellow, Green, White, Pastel, Neon