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Gaming (Game-based Learning (Quest To Learn (Three Dimensions of Learning,…
Gaming
Game-based Learning
Situated Learning
Students remember NINETY percent of information if engaged with it themselves
Learning content through playing the game
Engaged in content
Quest To Learn
Teamwork
Collaboration
Develop a sense of criticality: CRITICAL THINKING
Designing and playing games
Three Dimensions of Learning
Design
Content
Civic/Social-emotional learning
Students given time to "tinker" with systems
Method for DISCOVERY
Motivates and interests students in learning
Gamification
Elements of gaming applied to activities
Motivates and interests students in learning
Can include leadership boards, encouraging competition
May reduce intrinsic motivation if students are competing against peers
May be beneficial as a classroom management strategy
Maker Movement
Making Makers:
Creative
Engaging
Productive
Technical
Enthusiastic and Passionate
Makerspaces
Learning through play
Encourages:
Collaboration
Sharing
Creating + Experimenting
Learning Through Experience
Can be high-tech
3D Printers
Can be low-tech
Using everyday materials to create
Upcycling - make useful items out of "junk"
"DIY"