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Digital Games (Key words (Meaningful learning, Methods, Active learners,…
Digital Games
Key words
Meaningful learning
Methods
Active learners
Learning centred
Construvtivism?
How?
What game?
Elementary or middle school?
Control group + experimental group?
Mayer: can students
What subject?
Math?
Language?
What are the motivational elements of digital games
Is a students more motivated for an activity when it includes digital games?
Yes
What motivates?
Game elements?
Does the technology matters?
Learning method?
Design?
Multimedia?
Sensory immersion?
Does increased motivation leads to increased learning outcomes?
Students don't learn more by the game itself
But higher motivation = higher persistence = higher learning capacity?
No
Why not?
Bad design?
"Chocolate covered broccoli"?
Do digital games impact the quality or quantity of learning processes and achievements?
Are students more active learners when using technology?
Do they create more meaningful learning?
What is meaningful learning?
Can support problem solcing knowledge transfer