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Computer Technology in Education (Simulation (for training purposes when…
Computer Technology in Education
Computer & ICT Equipments
desktops, laptops, mobile devices, Internet Connection, Interactive Smartboard
Collaborations Tools
social media also can be used as collaboration tools
Exp: Google Drive, Yammer, Wkispaces, Google Hangouts, Patlet, Trello & Bounceapp
Course Management Systems
aka learning management systems (LMS)
Exp: Moodle, E-leap, Blackboard Learn
Online Learning
E-learning (MOOC-Massive Open Online Course, OCW-Open Courseware, IR-Institutional Repository)
Google Scholar
Distance Learning
a form of education in which students and instructor(s) are in different geographical and/or time locations.
focused on non-traditional students: full-time workers, adults, people living in remote areas.
Augmented Reality & Virtual Reality
allows students to explore and/or travel without leaving the classroom
Simulation
for training purposes when real situation are not feasible
Exp: flight simulators, military & military training
Anatomage Table
is a virtual anatomy dissection table, contains a virtual cadaver for learning human anatomy
Modeling Software
allows users to create just about anything
Exp: Autodesk Maya, 3Ds Max, FreeCAD, Blender
Serious Games
developed for learning or training
used in education, defense, aeronautics, science, health, etc
Educational Games
computer games that have been specifically designed to teach students about a certain subject with fun elements
Reference Management Software
to record & keep track of references/citations
Exp: Mendeley, Endnote, JabRef
EdTech
Educational Technology
refers to hardware and software specifically designed for teaching, learning purposes & to improve students education outcomes
IoT in Education
means better connectivity and collaboration- it gives students better access to learning materials & communication channels & it allows educators to track & measure student progress in a real time
21st Century Learning Skills
21st Century (information age)
transform students into "versatilists :" that is students who can "apply depth of skill to a widening scope of situations and experiences, gaining new competencies, building relationships & assuming new roles