Please enable JavaScript.
Coggle requires JavaScript to display documents.
Tap n Drop (Score Manager (SetInt (
Tap n Drop
Score Manager
EndScore
Add to CoinsAmount
if Drop Object attack +CoinCounter
CurrentScore
++ 1
SetInt
CoinsAmount
CoinHighScore
DuckHighScore
PokeHighScore
if Drop Object attack +CoinCounter
CurrentScore
-- 1
CurrentScore
if GameOver
Set Endscore = CurrentScore
if EndScore > HighScore
SetInt HighScore
GameObject
Drop Objects
Coin
Default
Duck
isDuckSold
PokeBall
isPokeballSold
Glass Cup
Game Controller & Scene Manager
Start
Chọn Object
Coins
Set bool "PlaywCoin" = true
Duck
if isDuckSold = 0
Button "DUCK LOCKED"
Locked
if 100 coins
Set Active Button
1 more item...
if isDuckSold = 1
Button "DUCK" colored
Pokeball
if isPokeballSold = 0
Button "POKEBALL LOCKED"
Locked
if 200 coins
Set Active Button
1 more item...
if isPokeballSold = 1
Button "POKEBALL" colored
Set bool:
PlaywCoin = false
PlawDuck = false
PlaywPokeball = false
Set PlayerPrefs:
isDuckSold = 0
isPokeballSold = 0
GamePlay
if isDuckSold = 1 & PlaywDuck = true
Drop GameObject = Duck
if is Pokeball = 1 & PlaywPokeball = true
Drop GameObject = Pokeball
if PlaywCoin = true
Drop GameObject = Coin
Game UI
Start Scene
Setting button
SettingPanel
Music On/off
Reset to Defaults
Feedback
Game Version Text
Sound On/off
Coin Amount text
GamePlay Scene
Coin Amount text
Pause Button
Paused Panel
Replay Button
Load "Current" GamePlay Scene
Back to Home Button
Load Start Scene
Resume button
Set Time.TimeScale = 1
Health Dot
"you got"
Setting button
Setting Panel
Create Object Button
Game Over Panel
Game Over
You Got
EndScore
x2Score Button
Set EndScore = EndScore x 2
EndScore.ToString();
Replay Button
SetInt.PlayerPrefs CoinsAmount + EndScore
Back to Home Button
CurrentObjectHighScore