Please enable JavaScript.
Coggle requires JavaScript to display documents.
G4C game (functionality (random weather events (WHILE IF loops., timers…
G4C game
functionality
random weather events
WHILE IF loops.
timers for certian weather paterns and rarer loops for more dangerous weather events.
raind
strom
sunny
cloudy
lighting strom
drought
wild fire
snow
wind
on screen actions and images
dose the onscreen action corispond to the actions taken
game engine
can the engin support constant loops
choices to be made by user
life cycle of a tree
germination
sprouting seed
sprout
sapling
small tree
mature tree with flowers
mature tree with fruits
drop fruits
man made
wild fire
logging
air pollution
loaction of tree
city park
large human impact
lots of polution
weather events
small forest
medium human impacts
weather events
extream centural continant
extreams of weather
little to no human impact
forest
some pollution
events man made or natural
human impacts
user
engagment
art style
colours to support moods and feelings
music
music to represent on screen action
naritive
naritive ties into choices
action
loops of random weather events to keep engament.
gameplay balance (easy or hard)
rewarding exsperiance
paths of action
concequences
multipul choices
CARP
Contrast
aligment
repetition
procimity
usibility principles
utility
portability
responsiveness
learnability
effectivness
devices
PC
key board
mouse
trackpad
connection to game
click and point
WASD
music
screen to be large enough
enough piksels to fill a cimputor screen
internet connection
application