Please enable JavaScript.
Coggle requires JavaScript to display documents.
Fencing (Variables: I will probably need variables that control the…
Fencing
-
Controls: Similar to other fighting games that are play on the PC platform, the controls will consist of WASD, attack will be Q
-
-
-
Not Moving - This will result in a duck to dodge the apples being thrown. However, you will stop crouching if you move
Q - Perform an attack. This will put the player into an attack state and will loop until Q is released. Once you succeed in hitting the opponent while you are in the attack state, the instance of the opponent will be deleted, resulting in a win
Obstacles: The only obstacle that will appear in game will be your opponent, throwing apples that will reset your position upon contact
-
Goal: The goal is to hit the enemy once, though the enemy is cheating and using apples, you have to duck under them and make your way to the enemy to stab
Sprites:
Player: The player you are controlling, looks like a fencer
Enemy - Throws apples to dodge and loses once hit will lose, looks like a lazy fencer
-
-
-
Scripts: I have also made the use of scripts so it will be easier to code because all the different properties are categorized into different scripts
-
-
-
-
-
-
-