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Video Games and Virtual Reality in Mental Health Therapy (Video Games made…
Video Games and Virtual Reality in Mental Health Therapy
Video Games made
Stigma-Stop
for mental health awareness
Stigma-Stop a Serious Game against the Stigma in Mental Disorders
PlayMancer
for self-control
Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study
GameTeen System
A VR-Based Serious Game for Studying Emotional Regulation in Adolescents
Tools used to assess the methods
Biosensors (heart rate sensors, etc)
Questionnaires + statistic analysis
concepts studied
Emotion regulation
Relaxation/ Anti-stress
The Virtual Human Breathing Relaxation System
Wearable sensors as feedback method in virtual reality anti-stress therapy
Self-compassion/ self-criticism
Embodying self-compassion within virtual reality and its effects on patients with depression
Increasing Self-Compassion in Young People through Virtual Reality
researches on the general use of video games and VR in mental health therapy
Virtual Reality Exercise for Anxiety and Depression: A Preliminary Review of Current Research in an Emerging Field
Online Video Game Therapy for Mental Health Concerns: A Review
researches on the effects video games/ virtual reality can have on the brain/body
Exploring the Difference in Brain Activities under Three Distinct Tasks: Listening to Music, Gaming, and Learning
Effects of Virtual Reality and Augmented Reality on Induced Anxiety