Please enable JavaScript.
Coggle requires JavaScript to display documents.
NOVASEA, Equipment (Types (Weapons (Type (Staves: +1 will per dmg on crit,…
-
Equipment
Types
Weapons
-
Type
-
-
Firearms: ranged atk, break guard on crit, ammo
-
-
Great, +1d per dmg & break guard on crit, two slots
Accessory
Armor
-
Power: +2d to def, -1d maneuvers
-
-
-
-
-
Pack: Your inventory where you store other equipment you find, you can carry 5 items.
-
-
Core
-
Skills
unskilled: If you don't have required skill, use next relevant skill at 1/2 rating. Some skills cannot be used if you are unskilled
-
Talents
Gain 1 new talent in a skill, when you gain 1 level in that skill
-
-
Dice
Symbols
-
6 Nova: Works like sword, If you roll 3, your check was a critical success
-
Support
When "supporting" another player, physically give them 1 of your dice
-
-
Character
Class
-
-
Presets to help you start playing faster, but not required
-
-
-
Hit Points (HP)
Starts at 5, can be increased to 10
When you are hit in combat, reduce by 1
-
-
-
-
Conflict
Combat
Actions
-
-
Reaction: For every action the target has a reaction. This is their choice of action in response to yours. If your action succeeds, theirs fails and vice versa.
Manuevers
Use Item. Interact, Pickup, consume
-
Feint. Next action vs target is an open check, but if you fail that applies to you instead.
Climb. Get atop giant creatures, while climbing on them your actions ignore their guard.
Disarm. Remove a held item, critical success means you catch it
-
Round
-
The creature who initiated combat takes the first turn, they then choose who goes next.
-
Players can spend fate to interrupt the monster's turn, and the monster's can spend blight points to interrupt the player's turn.
-
-
-
-
-