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Cyberbullying (Interactive Experience (Engage (Make your own story game.…
Cyberbullying
Interactive Experience
Education Ideas
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To help that 60% surveyed who have been cyberbullied, how to manage and effectively report the situation to get it to stop is vital to the presentation
Engage
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A constant process to find the correct way to get out of the Cyber Bullying situation when you win the game
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User interface
Layout
Basic Text Message saying,'Don't Cyberbully"!
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Research
Survey Results
40% of those surveyed believed that cyber bullying is not a serious issue in modern society. This shows the neglection of technological harmfulness.
40% of respondents claim they were cyberbullied at some point in their lives and none reported or used correct procedures to fight back the cyber bullying
40% of respondents wanted to know more about how to resolve cyberbullying and the measures the government and social media sites have to reduce this.
My Research
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People aged 13-20 are most vulnerable to cyberbullying, making this topic excellent for the target audience of the interactive experience
Cyberbullying can create many social issues and can develop anger, depression and even suicide. 50% of people cyberbullied claimed they wanted to do anything to not be around this person. this is detrimental because usually the bully is someone at their own school or workplace
Theme
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Mood
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Colours
white, blue, green, black