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Design Ideas (Gamifications (Virtual Reality (HATA (Virtual Reality games…
Design Ideas
Gamifications
Virtual Reality
HATA
Virtual Reality games are very fun to play, there are many game companies developing virtual reality games for profit, where I can develop one which is about the issue and many students would play it because it would be very aesthetically pleasing.
Three dimensional
HATA
Many students of the age 12 to 16 play three-dimensional digital games. They find it very interesting to play these types of games as it very interactive and really fun.
Two Dimensional
HATA
Mario is a well renowned two dimensional game, and so is Flappy Bird. If a game like this is created where after each level one lesson is taught.
Videos
Virtual Reality
HATA
Virtual reality videos are very interactive as it allows the target audience to move around to see different sights. It creates a world around them and helps the target audience understand the issue.
Documentary
Informative
HATA
A documentary must be a maximum of 30 minutes because more than that would not help an attention span. The students may get bored after some time while watching the documentary.
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Websites
Blog
HATA
A blog will be interactive with the students but it would not be as appealing as a game or video because the target audience will have an attention span of 28 to 48 minutes and if I create a blog there would be multiple webpages which will be updated everyday making the target audience give a larger attention span than they have. They will feel bored and eventually stop reading and would not be able to retain anything that they had read.
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Informative
HATA
If the number of pages are limited to an informative website, then the target audience may be able to read through the whole website. The website must be vibrant in order to attract more students.
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