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user experiences and interfaces (use ability principles (utility…
user experiences and interfaces
use ability principles
learn-ability and effectiveness
CARP design principles
contrast
alignment
repetition
proximity
how well it dose what it needs to do
accessability
screen reading
accessible images
text colour contrast
accessible multimedia
utility
portability
use of open source rather than proprietary systems
testing user interface on multiple platforms
ensuring a web page displays appropriately on multiple browsers
responsiveness
change screen size depending on device.
adapts to the hardware of the users device.
how useful it is
allow access to outputs from user
allow inputs from user
safety
consent prompts
icons
hiding data
user interfaces