user experience and interface

experience

interface

Usability principles

utility

how useful is it

responsiveness

portability

provide input access output

factors that improve operatically

platform independent

does not rely on hardware or a particular operating system

use of open source rather than proprietary system

testing user interface on multiple platforms

usable in multiple locations

designs that fit the hardware and cater to a large range

thought into essential parts of the interface ( screen size differing between phone and pc ect

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using all the available capability

learnability and effectiveness

users must be able to interact with it easily without understanding the complex systems

how well does it do what it needs to do

intuitive because the user can immediately grasp how it works without much outside help

safety

carp design principals

contrast

alignment

repetition

proximity

the item must be eyecatching

visually interesting

contrast with its background

use bright colours

bold typing and underlining

try not to overuse otherwise it looses its message

positioning of visual components

occurs on vertical , horizontal plane

creates visual chunks of content that ease reading for the user

helps user see connections in the material

should reassure the user

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insure users mental health

holds the same meaning and style

doesnt have contradicting infomation

location of the UI on the solution

useful to a wide audience

consent prompts

gives control to the user

enables the user to choose what they want

helps trade sensitive data