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Interactive application (generate (selection, iteration, user output, data…
Interactive application
recognise and describe
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usability principles, including accessibility, effectivness, utility and learnability
explain
internal and external data components and data structures using appropriate symbols, codes, data samples and screenshot fmro the prototype application with annotations
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synthesise
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data and program components of the prototype application, e.g. annotated diagrams identifying and describing proposed components of the prototype application
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determine calculated values of highest, lowest and average and display appropriately
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evaluate
the personal, social and economic impacts supported by a collection of annocated segments in tables, diagrams, and written paragraphs identifying errors and actions to make refinements. :