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Game Ideas (Magi 2D (Roguelight(Permament death and difficult gameplay),…
Game Ideas
Magi 2D
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Permanent currency to be used in hub world for upgrades,
equipment and the such
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Simple enemy design, basic AI
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Magi 3D
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Different types of spells, Offensive, Defensive, Mobility, Ranged, Close Quarters, Damage Increase/Reduction etc.
Different effects of magic, Stuns, Fire, Poison, Slow etc.
Multiplayer, players can join created lobbies
Different types of AI to fill in the gaps between player battles, Offensive, Defensive, Chip damage(slow but steady), Nukers (lots of damage at once)
Element of randomness based off loadout eg: If low on health either A: heal, B:Defensive magic, C: run then heal etc.
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Medium sized 3D map with different area types with different environmental hazards, volcanoes, blizzards, hurricanes etc
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