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IA1 Digital Solutions 2020 Game Timeline (User Problem (Impacts (Social…
IA1 Digital Solutions 2020
Game Timeline
Client Problem
Requirements
Uses game data in an interesting and innovative way
Engage diverse group of users into video game culture
Technical Proposal
Low Fidelity Prototype- made in keynote
Constraints
3-4 Weeks
Application
Existing Solutions
Internet
Slow to navigate
Multiple websites may be cumbersome
Ads, viruses
Developer Problem
Data
Data Source and Options
Video Games
Pros
Basic Information on games
Highly detailed on genre and features of game
Cons
Much smaller database
VG Sales
Pros
Large variety of information
Has links to images
Cons
Missing information on less popular games
IGN
Pros
Score set for each game
Has specific release date, rather than year
Basic information on game
Massive database - large variety of games
Cons
Database massive- slow to normalise
Lack of detailed information
Required App Data
Game information
Name
Genre
Developer
Publisher
Date
Image Link
Data Storage and Retrieval
SQLite database
database to be generated using VGSales database
User Interface
Features
Large timeline of games
Filter for certain features
Additional information on games
Detailed game information
Scrollable
Game Search
Game Timeline
Usability Principles
Consistent screen design (Learnability)
Filter input constraints (Safety, Effectiveness)
Back button and home button to fix mistakes (Effectiveness, Learnability)
Large buttons for ease of use (Accessibility)
High contrast between text and background (Accessibility)
Coding Environment
Key Algorithms
Display multiple video games ordered by time
Display additional information when selected
User will be able to search based on name
User Problem
Gamers
Display both old and new games
Interesting facts about games
Non-Gamers
Gateway to culture with simple, yet good games to interest possible users
Introduction to video games
Impacts
Social Impacts
Bring a larger awareness of video game culture
Economic Impact
Introduce new users into the video game market
Personal Impacts
Users become interested in video game culture
Engage with video game culture
Diverse range- large age group