Please enable JavaScript.
Coggle requires JavaScript to display documents.
Half life alyx (Driving VR sales for index before release (Why? (High…
Half life alyx
Driving VR sales for index before release
By how much?
Why?
High anticipation for a new Half life game
VAlve games mean quality experiences
Problems developing for VR :
Small install base
Big technical challenges
Big gameplay challenges
Financial benefits limited
VR Experiences
bit sized interactive experiences as opposed to full fledged releases
may be the best solution for VR gaming right now due to hardware limitations and discomforts
Tough to sell
BRanded IP experiences at theme parks are doing ok but they are not moving home sales
Consumers dont see value proposition when it comes to quality of titles being released in a steady pace
Mobile game growth
12.8% Growth across app store and google play
$61.7B in 2019
Data from sensor Tower
Tencent
Honor of kings
Highest Grossing game of year:
$1.5B
PUBG
Second highest grossing:
$1.5B
Recent success factors:
Newzoo Trends to watch
Game trends to watch
$160B Global game market revenue in 2020
*7.3 YoY
Cloud gaming still in infancy and wont make huge impact in 2020
Mobile gaming will be fastest growing segment with +11.6 YoY
Mature markets
US, Korea,China, Japan, Western Europe
Subscription services in us and china will shake up market 2020 and beyond
Growing markets
Middle East, North Africa, India Southeast Asia
Year of the Subscriber
Subscription gaming will continue to grow
Changes interaction model between developer and publisher