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Asset Implementation (Blueprint (Static Mesh (LODs (Meshes (LOD 1 - 50%…
Asset Implementation
Blueprint
Static Mesh
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Normals
Import vs Recompute (Should only be used if normals were broken somewhere down the line from texture baking. Frequently breaks normals completely, so use with caution.)
Compute Weighted Normals (If normals need to be recomputed, this should typically be checked as well. Calculates face-weighted normals instead of angle-weighted.)
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Tangents
Import vs Recompute (Should generally use recalculate, as importing frequently inflates the vert count unnecessarily)
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Navigation
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Is Navigation Modifier (Turn off for trim, props, and other non-architecture pieces)
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