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Line of argumentation - Fagtekst 02 (Limitations (KUPP is not properly a…
Line of argumentation - Fagtekst 02
New (and better) USES of a Social Network
How should KUPP look like
Better Kunnskapsbank
Original Material
Interactive
User-Produced material
Interactive Learning Community
/ Community of practice
Online
Knowledge Creating and Sharing
User-produced material
Offline
possibility to extend the Community to face-to-face Offline
Solutions / Guidelines
Soft
Moderating
Moderator(s)
Model good behavior (Leino)
Bandura
Limits and manages undesired behaviors
can be contacted more synchronously for technical help
Encourage and Remind (Leino)
Prosumerism
value Consuming too
positive rewards (feedback - capital) for consuming the material?
based on Frivillig Deltagelse
less bystanders
more Active Environment
more likely to create a sense of Active Culture
more Intrinsically Motivated ppl
Cons:
less people
danger that the environment is Not Alive enough
design mostly for Intrinsically motivated ppl, but also elements of Extrinsic motivation
bc its Frivillig!
Motivating
Other motivating factors (Leino)
Explicate the benefits of KUPP
and of its different Mediums, Tools, functions
offer Tools (digital or not) and practical Techniques
that can be easily applied by the professors to solve their problems
Motivating ppl to Learn
Motivate to contribute in Forums
Bandura and Modeling
seeded forums and wikis
(serve as models)
indicators that stimulate the continuation of interaction on a forum post (Bassani)
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Motivating to Contribute in WIKI
meaningfulness, self/determination and relatedness (Zhang, 2006)
Dual Impact (Monsour)
Hindering
afraid to share knowl. in front of many ppl
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Enabling
attracts more contributors
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Self-determination theory
Competence / Mastery
clear feedback for good contributions
Relatedness / Belongingness
Shared Identiy
Storytelling of who "we" (the Community) are (Identity)
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Being assigned to a smaller subgroup
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Shared Purpose
Social Capital
Social Reward (clear feedback) for good contributions
Stratified Status system
that rewards desired behavior
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Autonomy, sense of Freedom
Choice
not bound to a predefined course
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Frivillig
Tool/Culture training:
(very genera) enable participating and contributing equally
focus on Learning, not tools (not on hard functions of KUPP)
Skills-on-tim
Trust
(Selma)
important to build a strong Culture
trust to the users
Democratic system
the users need to feel the power to have an influence on the community
both by contributing
but also to participate and influence the politics of it
a "Value board"
(Code of conduct)
setting some norms/rules/guidelines
Negatively
orientating Ehtical Issues
limit various forms of advertising &
self-promotion (Rensfeldt)
that users can use to socially censor undesired behavior
avoid kjefting
a Culture of accepting Mistake is important for exchange of ideas
limiting Unrelated Personal Emotional content
that tend to gain most of the reactions (Rensfeldt, p. 242)
Positively
upon wh/ ppl can model their behavior
values of
democratic values of participation, collaboration and responsibility
more Trust than Control
Hard
Tools
Learning profiles / paths
based on BIG5
based on the Four tendencies (Motivation profiles)
Recommender system
recommends
other people (interests, problems, etc.)
material
(both original and user-produced)
Reputation system
for the material
for the People
based on desired behavior
Other Functions:
enable "Likes"
positive social reward
for good useful/contributions
allows to make more visible/accessible
material that is most useful
Test you factual knowl.
Quizzes
Reinforce Memory for Factual knowl.
Spaced repetition tools
flash cards
stratified status system
publicity of External events face-to-face events
informal Meetings (Meetups, social meetings-getting a beer or smth)
workshops
seminars
conferences
Notifications / Newsletter
Attention economy
competing w many other apps etc.
important to create a Culture, an Identity
Cookies and Ethical issues
Connecting ppl w each/oth.
#
Media
Synchronous
Face-to-face
Chat
lower amap the threshold to have offline one-to-one interaction,
and possibly to use for creating opportunity for offline interactions
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Asynchronous
Forum
Wiki
Interactivity
Hard
adaptable KUPP interface
Diversity
it is a form of unpaid work (using KUPP)?
Limitations
KUPP is not properly a workplace
is attached to a workplace
the users are not Employed by KUPP
there are not Common Projects towards wh/ to work together
Different Incentives, Commitments than workplace social networks
Generalizability
based on literature difficult to generalize
fosters only a small part of Pedagogical Skills/knowl.
mostly Explicit knowl. and
Little or No Implicit Knowl.
not all we know can be said
... can be said on KUPP
canNot directly train other general soft skills like:
Socio-emotional intelligence
Verbal and Communication ability
lacks the most important Feedback
lacks Feedback Direcly connected to the Practice (of the knowl.)
the one you get at PPU
Problems in Contributing and EXPOSURE
is Bad fits Peer-to-peer (or Social) feedback
Selma
Feed
Wikipedia
diversified and stratified rights to edit
recognizable different qualitive of contribution
Self-Evaluation ?