Disruptive Design Method (Part 1: Mining (❤️ Problems! (Bust through…
Disruptive Design Method
Part 1: Mining
What you want to understand?
Research is part of the creative
change making practice.
Have a research planning!
Life Cycle Assessment (LCA)
• Packaging and transportation
• End of life
Developing a research approach
by asking these questions:
• What do you want to find out?
• How can you go about discovering it?
• What methods will you employ and how?
• What knowledge gap do you need to fill first?
·Networks made up of nodes
or agents that are linked in varied and diverse ways.
·They're dynamic and constantly evolving,
interconnected, and part of a greater whole.
When a system is severed
from its larger connection, it becomes a heap.
Thinking in systems allows us to dissect and explore the world in more manageable ways without disrespecting the larger complex whole.
3 Ways of system
- Main Systems Map
- Cluster mapping
- Interconnected Circles Map
Theory of Change (ToC):
a structured approach to outlining
a hypothesis and pathway to how
you believe you can make change in any given arena
Balancing: inputs and outputs work
to create an equilibrium
and reinforcing: systems that are out of balance;
elements coming into them keep reinforcing
parts so that they grow disproportionate to the rest.
Part 3: Building
Goal: create divergent but feasible
interventions to shift the status quo
of the system you are seeking to impact.
10 Rules of Ideation
All rules are there to be broken once you know them well
- Problems hold their own solutions;
- Push through the frothy stuff (get deep on your ideas);
- Define a function and objective (framework where to explore);
- Find your own process;
- Have an ideas bank (collect so they help to form new ones);
- Sift through ideas (all ideas are valuable, but let's be critic with which work or not);
- Be empathetic;
- Use the "pop and bounce" (share ideas to see if they pop and bounce);
- Adopt a do philosophy (get into action);
- Embrace the messiness (creativity is chaotic!)
A technique of dissecting and exploring
the mechanics that motivate action
in non-gaming environments.