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Disruptive Design Method (Part 1: Mining (❤️ Problems! (Bust through…
Disruptive Design Method
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Part 1: Mining
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Define the
problem arena!
What you want to understand?
Research is part of the creative
change making practice.
Have a research planning!
Life Cycle Assessment (LCA)
5 stages:
Material extraction
• Manufacturing
• Packaging and transportation
• Use
• End of life
Developing a research approach
by asking these questions:
• What do you want to find out?
• How can you go about discovering it?
• What methods will you employ and how?
• What knowledge gap do you need to fill first?
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Part 2:
Landscaping
Systems
·Networks made up of nodes
or agents that are linked in varied and diverse ways.
·They're dynamic and constantly evolving,
interconnected, and part of a greater whole.
When a system is severed
from its larger connection, it becomes a heap.
Thinking in systems allows us to dissect and explore the world in more manageable ways without disrespecting the larger complex whole.
3 Ways of system
mapping
- Main Systems Map
- Cluster mapping
- Interconnected Circles Map
Theory of Change (ToC):
a structured approach to outlining
a hypothesis and pathway to how
you believe you can make change in any given arena
Feedback Loops
Balancing: inputs and outputs work
to create an equilibrium
and reinforcing: systems that are out of balance;
elements coming into them keep reinforcing
parts so that they grow disproportionate to the rest.
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Part 3: Building
Goal: create divergent but feasible
interventions to shift the status quo
of the system you are seeking to impact.
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10 Rules of Ideation
*Base rule:
All rules are there to be broken once you know them well
- Problems hold their own solutions;
- Push through the frothy stuff (get deep on your ideas);
- Define a function and objective (framework where to explore);
- Find your own process;
- Have an ideas bank (collect so they help to form new ones);
- Sift through ideas (all ideas are valuable, but let's be critic with which work or not);
- Be empathetic;
- Use the "pop and bounce" (share ideas to see if they pop and bounce);
- Adopt a do philosophy (get into action);
- Embrace the messiness (creativity is chaotic!)
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Gamification
A technique of dissecting and exploring
the mechanics that motivate action
in non-gaming environments.