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Pre Production (Storyboard Artist (Entry Level) (Usually work in house at…
Pre Production
Storyboard Artist (Entry Level)
Usually work in house at the animation studio
Might also need to fill in background details
Produce a series of panels of images to plan the shots and ensure continuity between them
Help the head of story create a visual representation of the animation's narrative
Translate the script and director's vision into pictures
May be asked to complete partly drawn panels and ensure they're in the correct animation style for the project
May be asked to revise scenes already drawn by senior artists
Character Designer
Create designs which fit the animation style while considering factors like lighting or how foreground objects interact with the background
Work from descriptions given to them by the director
Carry research into anatomy and fashion styles
Create a variety of designs for a single character, either on paper or digitally
Most likely to be employed by a studio as opposed to freelancing
Present designs to the director and address their feedback until both are happy with the results
Create model sheets for the approved design to be used as a reference by animators and storyboard artists
Art Director
Determine design language of the film
Work with the director to understand the vision
Examine the script
Decide how the characters, props and environments are going to look
Determine tone, mood and colour palettes
Supervise modellers, character designers and background designers
Model Maker (Stop Motion Animation)
Often use a variety of skills such as sculpting, mould making, casting foam, latex or silicone, fettling (trimming or cleaning the rough edges), metal working, welding, painting, finishing and costume making
Establish colour themes and consider and test materials for construction
Break the designs down into simple shapes
Think about the scale of the model in comparison to sets and props
Consider technical, timing and budget restriction
Head model makers also hire crew and liaise with outside suppliers
Background Designer (Entry Level)
Use the storyboard panels as inspiration from which to create detailed backgrounds
Make a list of all the backgrounds that need to be designed for the project
Make a list of all the backgrounds that need to be designed for the project
resent their design to the director and work with their feedback until all parties are happy
Usually employed by an animation studio
Send backgrounds to be better defined by layout in artists in larger studios
Modeller (3-D Animation)
Sculpt the character model to see how it will look from every angle
Communicate with designers, riggers, animators and the director on whether the design can work and how to keep it on model
Create the wire frameworks around which the character models are sculpted
Will often have to texture and colour the model themselves in smaller studios
Break the designs into simple, easy to construct shapes
Head of Story
Present sequences, animatics or reels to allow sign-off for next stage of production
Often contribute to the writing and editing of a film or series
Make a series of 2-D panels to plan out the action, staging and camera choices
Work with the director to develop the story and structure the story
Manage and inspire a team of storyboard artists
Modeller/Model Makers (The Sargeants)
Build the physical or digital versions of everything that is seen on screen in an animation
Used mostly in stop motion, 3-D or mixed media animation
Work in-house in animation studios
Can be specifically for characters or props in larger studios
They're the ones who end up doing a lot of the on the ground heavy lifting and help co-ordinate the Trench Soldiers and Triage
The Dream
The exact position I want for my career
The Major Department
(This is where the most important decision making happens in the animation production pipeline because every other department will have to then work with that)