Physics Midterm 1
Sound Waves
longitudinal waves
flicker fusion rate - lowest we can process is ~20/sec
waveform = combo of repeated waves
amplitude - controls vol lvl
frequency - controls pitch, measured in cycles/sec or Hz
shape - controls timbre/quality
just temperament vs. equal temperament
aperiodic waves are random (aka white noise)
octaves
speed of sound = 343 m/s (or 1 mi/4.7s)
depends only on temp, pressure, and gas composition
inversely proportional to length (1/length, i.e. half the length => twice the frequency)
half-steps/semitones frequency ratio = 2^1/12
physics 288-LO3 for math review
1 musical cent = 1/100th of a half-step, frequency ratio = 2^(1/1200)
almost everyone can hear change of 25 cents, few ppl can hear change of 5 cents
equal temperament
just temperament: frequency of note changes based on what key it's being played in
1 octave up = double the frequency
octave 2: C2-C3 (lower notes)
octave 3: C3-C4 (to middle C)
octave 4: C4-C5: (middle to high C)
octave 5: C5-C6
octave 6: >C6
middle C = 260 Hz
A4 = 440 Hz
Musical Notation
be able to identify types of notes and rests
fifth frequency ratio = 3/2 (1.5)
proportional to velocity (air molecules have to move faster with larger amplitudes)
Energy is proportional to amplitude squared (i.e. multiply amplitude by 2 => multiply energy by 4) E = k^2A^2
proportional to velocity
Energy is proportional to frequency squared E = b^2f^2
Energy
AMOUNT of E = joules
RATE of E = joules/s
INTENSITY = w/m^2 (watts per square meter)
amt reaching eardrum depends on eardrum size
measures how loud a sound is
proportional to A^2 and f^2
very loud = 1 W/m^2 (sound of jet airliner)
for reference: loud rock concert = 0.1, pin drop = 10^-12
Sound Intensity Level (SIL, aka sound lvl) - vol increases by certain amt every time you multiply intensity of certain amt
intensity increases by factor of 10 => SIL increases by 1 bel (2 bels = factor of 100, 3 bels = factor of 1000)
bel is a large unit, decibel more commonly used: 1 decibel = 1/10th of a bel THEREFORE 10 decibel increase in SIL = intensity increases by factor of 10
fix scale: 0 dB = 10^-12 W/m^2 (inaudible lvl)
double distance => divide intensity by 4, i.e. inverse-square law or intensity is proportional to 1/r^2
perceived loudness: measured in sones, 1 sone = perceived loudness of 1 kHz sine wave at 40 dB
loudness doubles when SIL increases by 10 dB
also affected by pitch (thus frequency) --> lower frequency sounds carry less E, ear sensitivity to certain frequencies may make some sounds seem louder
basic range of hearing = 20 Hz-20,000 Hz or 20 kHz